using c1 = ClassLib000.TestModel.Car; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp2 { class Program { static void Main(string[] args) { int Count = 24; DayOfWeek dow = DateTime.Now.DayOfWeek; int tt = 1; string s = String.Empty; if (dow == DayOfWeek.Saturday || dow == DayOfWeek.Sunday) { s = "weekend"; } else { s = "weekday"; } Console.WriteLine( (dow == DayOfWeek.Saturday || dow == DayOfWeek.Sunday) ? "weekend" : (dow == DayOfWeek.Friday ? "almost weekend" : "weekday") ); /* if (dow == DayOfWeek.Saturday || dow == DayOfWeek.Sunday) { return; } if (dow == DayOfWeek.Saturday | dow == DayOfWeek.Sunday) { return; } if (dow == DayOfWeek.Saturday && dow == DayOfWeek.Sunday) { return; } if (dow == DayOfWeek.Saturday & dow == DayOfWeek.Sunday) { return; } */ switch (dow) { case DayOfWeek.Sunday: { int ttt = 1; Console.WriteLine("Sunday"); break; } case DayOfWeek.Saturday: { tt = 1; Console.WriteLine("Saturday"); break; } case DayOfWeek.Monday: Console.WriteLine("Monday"); break; case DayOfWeek.Tuesday: case DayOfWeek.Wednesday: case DayOfWeek.Thursday: case DayOfWeek.Friday: Console.WriteLine("Something another"); break; default: Console.WriteLine("Another"); break; } ClassLib000.TestModel.Car ourCar = new ClassLib000.TestModel.Car(); int ii = 1; string sString = "🎁🎁"; byte[] bt = new byte[ii]; for (System.Int32 ii = 0; ii < Count; ii++) { ourCar.PassYear(); if (ii > 100) { break; } Console.WriteLine($"{ourCar.AgeYears}!"); } bool bBreak = false; for (int xx = 0; xx < 100; xx++) { if (xx > 10) { // continue; } else { if (bBreak) { // } else { for (int yy = 0; yy < 100; yy++) { if (!bBreak) { if (yy > 10) { bBreak = true; } else { Console.WriteLine($"{xx};{yy}"); } } } } } } } } }